Fusion Sight


Here's a snapshot taken from the final video, featuring the product in all its low, wide angle glory.

Light studies

Clay renders of the goggles, from front and rear.

Camera studies

Once textured, the object was submitted to day and night lightings. Focus distance and physical depth of field were added, in an HDRI environment.


My job stops here. But here are some snapshots of the post-production job, made by the director of the video, Guillaume Juin.